<CM501A1&J1>Spring 2024 January 19–May 1
<CONTACT>Jialun(Jaylen) Wang: jialunw@bu.edu
<OFFICE HOURS>By appointment
<USEFUL LINKS>Class materials, Submissions, Slack, Spatial.
<DESCRIPTION>Design Strategy & Software, CM501, provides knowledge and practice for effective graphic design for all media. Develops a foundation in design principles and software skills including Adobe Illustrator, Photoshop, and InDesign. Students create projects demonstrating how design strategies are used to engage audiences, and enhance comprehension of all forms of mass communication from traditional print to digital media.
<
HUB LEARNING OUTCOMES> ❶Expression.Aesthetic Exploration {AEX}1. Students will demonstrate knowledge
and appreciation of notable works in
literature and/or the arts, including the
cultural contexts in which those works
were created, and be able to identify their
ongoing significance and relevance.
2. Students will demonstrate the reasoning
skills and vocabulary necessary to
interpret a work of art (literature, music,
visual arts, etc.).
3. Students will produce evaluative,
analytical, or creative works that
demonstrate an understanding of the
characteristics—such as genres, modes,
styles, and cultural history– of at least
one literary or artistic medium. ❷Creativity/Innovation {CRI}
1. Students will demonstrate understanding
of creativity as a learnable, iterative
process of imagining new possibilities
that involves risk-taking, use of multiple
strategies, and re-conceiving in response
to feedback, and will be able to identify
individual and institutional factors that
promote and inhibit creativity.
2. Students will be able to exercise their
own potential for engaging in creative
activity by conceiving and executing
original work either alone or as part of
a team.❸Digital/Multimedia Expression {DME}
1. Students will be able to craft and deliver
responsible, considered, and wellstructured arguments using media and
modes of expression appropriate to
the situation.
2. Students will be able to demonstrate
an understanding of the capabilities of
various communication technologies
and be able to use these technologies
ethically and effectively.
3. Students will be able to demonstrate
an understanding of the fundamentals
of visual communication, such as
principles governing design, time-based
and interactive media, and the audiovisual representation of qualitative and
quantitative data.
<COURSE OBJECTIVES & REQUIREMENTS>Design strategies for effectively
engaging audiences and enhancing
communication in all forms of media.
{AEX, CRI, DME}/The fundamentals of visual
communication by participating in
lectures & critiques, completing
design projects, homework & in-class
assignments. {AEX, CRI, DME}/The creative process and concept
development strategies used in solving
design problems. {CI}/ Analytical skills emphasizing the use of
objective criteria, design vocabulary and
technical terminology. {AEX}/To improve verbal communication of
visual concepts and terminology during
slide lecture discussions and critiques.
{AEX}/How to design and produce
communication for all media using
creative software. {AEX, CRI, DME}/Effective and ethical use of creative
software including Photoshop, Illustrator
and InDesign. {DME}/The capabilities of Adobe Photoshop,
Illustrator and InDesign. {DME}/While completing four design projects
using creative software independently,
outside of class time. {AEX, CRI, DME}
<GRADING>The four projects are weighted equally and
account for 80% of the final grade. Class
participation and comple- tion of in-class
assignments and homework comprise 20%
of the final grade.
Attendance is required. Any absence affects
the final grade. All homework, drafts, finals
and in class as- signments are required. Late
assignments, drafts and projects will be
penalized 10% for each class past the
due date.
If you are ill and possibly contagious, please
stay home. To make up work, check the
syllabus for the day you missed, then read
the required chapter, complete all blue
page skill sets, upload files to the make-up
folder on the drive; complete any in-class,
homework or drafts and upload to the
folders that are on the date you missed.
Letter grade numeric values:
A 100-94 | A- 93-90 | B+ 89-88 | B 87-84 |
B- 83-80 | C+ 79- 77 | C 76-74 | C- 73-70 |
D 69-60 | 59-0 F
<SOFTWARE, SUPPLIES, &
LAB PRINTING>Graphic Design Essentials: Skills, Software and
Creative Strategies, Joyce Walsh
Available at the bookstore, Amazon and the
publisher’s website for printed or for the
best digital versions: Bloomsbury: https://
www.bloomsbury.com/us/graphic- designessentials-9781350075047/
Before the first class, apply for free Adobe
Illustrator, InDesign and Photoshop here: http://
www.bu.edu/tech/services/teaching/digitalmultimedia-production/adobe-creative-cloud/
request/
Load and test Illustrator, InDesign and
Photoshop before the first class. Bring your
book and desk top to every class.
Sketchbook or notebook, black marker, thumb
or external drive (for backups).
To print in the lab: https://www.bu.edu/
comtech/students/laptop-information/how-toprint-from-a-laptop/
<TECHNOLOGY>You are expected to back up your
work, either to a hard drive or a cloud
service. Backing up can be automated
or implemented as a regular part of your
working process. Note that you will not be
excused for preventable loss of data.
I use both an external hard drive and an
automated backup system called Backblaze.
Other systems work well (google drive, Apple
time machine, etc.) Find one that works for
you. There is nothing worse than working on
a project for hours and having Adobe crash
on you. I also hit the save button A LOT while
I work (command S on a Mac, Control S on
a PC).
I have made a class page containing
information from this syllabus. You will
use this site to turn in assignments. Please
look at the page before our first class and I
will do a quick demo of how to navigate the
website. Please feel free to reach out should
you have any questions.
<POLICIES>Academic Conduct Code
All BU students are bound by the Academic
Conduct Code: www.bu.edu/academics/policies.
Please review to ensure you are acting responsibly
and ethically in regard to your academics.
Plagiarism Policy
Plagiarism is the act of representing someone
else’s creative and/or academic work as your own,
in full or in part. It can be an act of commission, in
which one intentionally appropriates the words,
pictures or ideas of another, or it can be an act
of omission, in which one fails to acknowledge/
document/give credit to the source, creator and/
or the copyright owner of those works, pictures or
ideas. Plagiarism is the most serious academic
offense that you can commit and can result in
probation, suspension or expulsion.
Boston University College of Communication
Plagiarism Policy.
Recording Policy (Post-Covid)
Please note that classroom proceedings for this
course might be recorded for purposes including,
but not limited to, student illness, religious
holidays, disability accommodations, or student
course review. Note that recording devices are
prohibited in the classroom except with the
instructor’s permission.
Disability & Access Services
If you are a student with a disability or believe
you might have a disability that requires
accommodations, please contact Disability
& Access Services at 617-353-3658, email
access@bu.edu, or fill out the form at https://
bu- accommodate.symplicity.com/public_
accommodation/ to coordinate reasonable
accommodation requests.
Positive Classroom Experience
At your discretion, please alert me to preferred
pronouns, preferred name or nickname, or any
extenuating circumstances or trigger warnings
(personal, medical, etc.) that might affect your
classroom experience. I want to make sure
you have the most positive experience in the
classroom as possible. If work that gets shown
in this class, professional or student- generated,
offends you in anyway, please mention it in class
or talk to us privately about it so that we can all
learn from each other. This is not to say we will
ever restrict freedom of speech or water down an
aggressive or edgy idea, but we want to discuss
anything that someone deems troublesome or
offensive.
Equal Opportunity
BU has strict guidelines on classroom behavior
and practices when it comes to treatment of
students and guests on the basis of race, color,
religion, sex, gender identity, sexual orientation,
age, mental or physical disability, genetic
information, military service, national origin,
or due to marital, parental, or veteran status.
Discrimination for any of these reasons
is prohibited.
Athletics Statement
All student-athletes should be provided with a
sheet from Student-Athlete Support Services
regarding absences throughout the semester.
These sheets should be handed in as soon
as possible to avoid potential conflicts and so
arrangements can be made to provide for missed
lecture notes, class work, or discussion. Sexual Misconduct
Boston University is committed to fostering a safe,
productive learning environment. Title IX and
our school policy prohibit discrimination on the
basis of sex, which regards sexual misconduct
— including harassment, domestic and dating
violence, sexual assault, and stalking. We
understand that sexual violence can undermine
students’ academic success and we encourage
students who have experienced some form of
sexual misconduct to talk to someone about
their experience, so they can get the support
they need. Confidential support and academic
advocacy resources can be found with the Center
for Sexual Assault Response & Prevention www.
bu.edu/safety/ sexual-misconduct
Strategies for Success
Attend every class, take notes & ask questions.
Create a folder for this course and save all of your
work (even drafts!) in the folder.
Read the book. Prepare your work for critiques
and complete each project by the suggested
completion date.
Phones, food, and drinks (other than sealed water
bottles) should not be on the desks, please put
them away.
During presentations, if a software process is
unclear, ask to see the process demonstrated
again, your question will likely help others. Spend
a few minutes after every class reviewing notes
and new software processes.
Prepare what you will say, test drive your
presentation, and adjust for any malfunctions
before the day of class presentations.
Texting or browsing will adversely affect your
ability to learn and detract from everyone’s
classroom experience. We only have three hours
together a week, be present.
Strive for excellence in every assignment: in class
and projects.
Treat everyone with courtesy & enjoy the process.
<PROJECTS>The four projects are designed for students to demonstrate their developing knowledge of principles
governing design, strategies for effective visual communication, and to build a strong foundation in
creative software skills.
Projects become more complex as we progress through the semester.
Project 1 will emphasize typography and color knowledge while learning Illustrator skills.
Project 2 will add images and layout strategies while learning Photoshop and Illustrator skills.
Project 3 creates logos using typography, color and symbol design while using Illustrator.
Project 4 involves visual themes, which includes all of the topics students have learned: color, type,
images, layout, and graphic elements. Students establish visual themes throughout multiple formats
for this final project while developing expertise using InDesign, Illustrator and Photoshop.
<DISCUSSIONS & READINGS>In addition to project work, slide lecture-discussions and required readings introduce students to many
notable works in the arts, both historical and contemporary. These works reveal graphic design history
and their cultural contexts. Examples include the Caves at Lascaux, the history of the development
of the symbols of the western alphabet, and Müller-Brockmann’s application of the Golden Section
with the emergence of International Style. Participate in the class discussions and increase your class
participation grade.
<IN-CLASS & HOMEWORK ASSIGNMENTS>In-class and homework assignments reinforce design principles, strategies and understanding of
contemporary and historical design, while learning new software. As students develop software skills,
they reiterate design knowledge in a variety of ways, deepening their understanding of both areas.
For example, throughout the semester, students design and write evaluative analyses using design
vocabulary, while developing new software skills. All in-class, homework, drafts and finals of all projects
are required. Class participation and completion of in-class assignments and homework comprise 20%
of the final grade.
<PRESENTATIONS>Projects are due at the beginning of class. Present your work as if we haven’t seen it before.
Explain your design strategy and avoid pointing out problems with color, etc. during the presentation.